Rotate
struct Rotate : GeometryEffect, @unchecked Sendable
The rotate animation
Note
A ‘GeometryEffect’ instead of a simple animation so we can observe it-
Do we want to rotate or not?
Declaration
Swift
var rotate: Bool
-
A flip/flop when a rotation is completed
Declaration
Swift
@Binding var status: Bool { get nonmutating set }
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The percentage of the animation
Declaration
Swift
var percent: Double
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The animation data
Declaration
Swift
var animatableData: Double { get set }
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Init the struct
Declaration
Swift
init(rotate: Bool, status: Binding<Bool>)
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The rotating effect
Declaration
Swift
func effectValue(size: CGSize) -> ProjectionTransform